DesignerAttribute Class
Specifies the class used to implement design-time services for a component.
Assembly: System (in System.dll)
The DesignerAttribute type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | DesignerAttribute(String) | Initializes a new instance of the DesignerAttribute class using the name of the type that provides design-time services. |
![]() | DesignerAttribute(Type) | Initializes a new instance of the DesignerAttribute class using the type that provides design-time services. |
![]() | DesignerAttribute(String, String) | Initializes a new instance of the DesignerAttribute class using the designer type and the base class for the designer. |
![]() | DesignerAttribute(String, Type) | Initializes a new instance of the DesignerAttribute class, using the name of the designer class and the base class for the designer. |
![]() | DesignerAttribute(Type, Type) | Initializes a new instance of the DesignerAttribute class using the types of the designer and designer base class. |
| Name | Description | |
|---|---|---|
![]() | DesignerBaseTypeName | Gets the name of the base type of this designer. |
![]() | DesignerTypeName | Gets the name of the designer type associated with this designer attribute. |
![]() | TypeId | Gets a unique ID for this attribute type. (Overrides Attribute::TypeId.) |
| Name | Description | |
|---|---|---|
![]() | Equals | Returns whether the value of the given object is equal to the current DesignerAttribute. (Overrides Attribute::Equals(Object).) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Returns the hash code for this instance. (Overrides Attribute::GetHashCode().) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IsDefaultAttribute | When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute.) |
![]() | Match | When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() ![]() | _Attribute::GetIDsOfNames | Maps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute.) |
![]() ![]() | _Attribute::GetTypeInfo | Retrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute.) |
![]() ![]() | _Attribute::GetTypeInfoCount | Retrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute.) |
![]() ![]() | _Attribute::Invoke | Provides access to properties and methods exposed by an object. (Inherited from Attribute.) |
The class you use for the design-time services must implement the IDesigner interface.
Use the DesignerBaseTypeName property to find the designer's base type. Use the DesignerTypeName property to get the name of the type of designer associated with this member.
For more information, see Extending Metadata Using Attributes.
The following example creates a class called MyForm. MyForm has two attributes, a DesignerAttribute that specifies this class uses the DocumentDesigner, and a DesignerCategoryAttribute that specifies the Form category.
The next example creates an instance of MyForm. Then it gets the attributes for the class, extracts the DesignerAttribute, and prints the name of the designer.
int main() { // Creates a new form. MyForm^ myNewForm = gcnew MyForm; // Gets the attributes for the collection. AttributeCollection^ attributes = TypeDescriptor::GetAttributes( myNewForm ); /* Prints the name of the designer by retrieving the DesignerAttribute * from the AttributeCollection. */ DesignerAttribute^ myAttribute = dynamic_cast<DesignerAttribute^>(attributes[ DesignerAttribute::typeid ]); Console::WriteLine( "The designer for this class is: {0}", myAttribute->DesignerTypeName ); return 0; }
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
