UndoEngine Methods
Assembly: System.Design (in System.Design.dll)
| Name | Description | |
|---|---|---|
![]() | AddUndoUnit(UndoEngine::UndoUnit^) | Adds an UndoEngine::UndoUnit to the undo stack. |
![]() | CreateUndoUnit(String^, Boolean) | Creates a new UndoEngine::UndoUnit. |
![]() | DiscardUndoUnit(UndoEngine::UndoUnit^) | Discards an UndoEngine::UndoUnit. |
![]() | Dispose() | Releases all resources used by the UndoEngine. |
![]() | Dispose(Boolean) | Releases the unmanaged resources used by the UndoEngine and optionally releases the managed resources. |
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetRequiredService(Type^) | Gets the requested service. |
![]() | GetService(Type^) | Gets the requested service. |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | OnUndoing(EventArgs^) | Raises the Undoing event. |
![]() | OnUndone(EventArgs^) | Raises the Undone event. |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |

