ComponentSerializationService Methods
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Assembly: System (in System.dll)
Name | Description | |
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![]() | CreateStore() | Creates a new SerializationStore. |
![]() | Deserialize(SerializationStore) | Deserializes the given store to produce a collection of objects. |
![]() | Deserialize(SerializationStore, IContainer) | Deserializes the given store and populates the given IContainer with deserialized IComponent objects. |
![]() | DeserializeTo(SerializationStore, IContainer) | Deserializes the given SerializationStore to the given container. |
![]() | DeserializeTo(SerializationStore, IContainer, Boolean) | Deserializes the given SerializationStore to the given container, optionally validating recycled types. |
![]() | DeserializeTo(SerializationStore, IContainer, Boolean, Boolean) | Deserializes the given SerializationStore to the given container, optionally applying default property values. |
![]() | Equals(Object) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | LoadStore(Stream) | Loads a SerializationStore from a stream. |
![]() | MemberwiseClone() | |
![]() | Serialize(SerializationStore, Object) | Serializes the given object to the given SerializationStore. |
![]() | SerializeAbsolute(SerializationStore, Object) | Serializes the given object, accounting for default property values. |
![]() | SerializeMember(SerializationStore, Object, MemberDescriptor) | Serializes the given member on the given object. |
![]() | SerializeMemberAbsolute(SerializationStore, Object, MemberDescriptor) | Serializes the given member on the given object, accounting for the default property value. |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |