ObjectSelectorEditor Class
Implements the basic functionality that can be used to design value editors. These editors can, in turn, provide a user interface for representing and editing the values of objects of the supported data types.
Assembly: System.Design (in System.Design.dll)
System.Drawing.Design::UITypeEditor
System.ComponentModel.Design::ObjectSelectorEditor
| Name | Description | |
|---|---|---|
![]() | ObjectSelectorEditor() | Initializes a new instance of the ObjectSelectorEditor class. |
![]() | ObjectSelectorEditor(Boolean) | Initializes a new instance of the ObjectSelectorEditor class. |
| Name | Description | |
|---|---|---|
![]() | IsDropDownResizable | Gets a value indicating whether drop-down editors should be resizable by the user.(Inherited from UITypeEditor.) |
| Name | Description | |
|---|---|---|
![]() | EditValue(IServiceProvider^, Object^) | Edits the value of the specified object using the editor style indicated by the GetEditStyle method.(Inherited from UITypeEditor.) |
![]() | EditValue(ITypeDescriptorContext^, IServiceProvider^, Object^) | Edits the value of the specified object using the editor style indicated by GetEditStyle.(Overrides UITypeEditor::EditValue(ITypeDescriptorContext^, IServiceProvider^, Object^).) |
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | EqualsToValue(Object^) | |
![]() | FillTreeWithData(ObjectSelectorEditor::Selector^, ITypeDescriptorContext^, IServiceProvider^) | Fills a hierarchical collection of labeled items, with each item represented by a TreeNode. |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetEditStyle() | Gets the editor style used by the EditValue method.(Inherited from UITypeEditor.) |
![]() | GetEditStyle(ITypeDescriptorContext^) | Gets the editor style used by the EditValue method.(Overrides UITypeEditor::GetEditStyle(ITypeDescriptorContext^).) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetPaintValueSupported() | Indicates whether this editor supports painting a representation of an object's value.(Inherited from UITypeEditor.) |
![]() | GetPaintValueSupported(ITypeDescriptorContext^) | Indicates whether the specified context supports painting a representation of an object's value within the specified context.(Inherited from UITypeEditor.) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | PaintValue(Object^, Graphics^, Rectangle) | Paints a representation of the value of the specified object to the specified canvas.(Inherited from UITypeEditor.) |
![]() | PaintValue(PaintValueEventArgs^) | Paints a representation of the value of an object using the specified PaintValueEventArgs.(Inherited from UITypeEditor.) |
![]() | SetValue(Object^) | Sets the current ObjectSelectorEditor to the specified value. |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() | currValue | Represents the current value of ObjectSelectorEditor. |
![]() | prevValue | Represents the previous value of ObjectSelectorEditor. |
![]() | SubObjectSelector | Controls whether or not the nodes within the hierarchical collection of labeled items are accessible. |
Available since 1.1
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.




