CommandID Class
Represents a unique command identifier that consists of a numeric command ID and a GUID menu group identifier.
Assembly: System (in System.dll)
The CommandID type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | Equals | Determines whether two CommandID instances are equal. (Overrides Object::Equals(Object).) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Overrides Object::GetHashCode().) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a String that represents the current object. (Overrides Object::ToString().) |
A CommandID uniquely identifies a command. A unique command identification system prevents conflicts between command identifiers. Command IDs consist of a menu group GUID and a numeric command identifier.
Note |
|---|
The HostProtectionAttribute attribute applied to this type or member has the following Resources property value: SharedState. The HostProtectionAttribute does not affect desktop applications (which are typically started by double-clicking an icon, typing a command, or entering a URL in a browser). For more information, see the HostProtectionAttribute class or SQL Server Programming and Host Protection Attributes. |
- NamedPermissionSet
for full access to system resources. Demand values: LinkDemand, InheritanceDemand. Associated state: FullTrust
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
