BindableAttribute.Bindable Property

Gets a value indicating that a property is typically used for binding.

Namespace: System.ComponentModel
Assembly: System (in system.dll)

public bool Bindable { get; }
/** @property */
public boolean get_Bindable ()

public function get Bindable () : boolean

Not applicable.

Property Value

true if the property is typically used for binding; otherwise, false.

The following code example checks to see whether MyProperty is bindable. First the code gets the attributes for MyProperty by doing the following:

  • Retrieving a PropertyDescriptorCollection with all the properties for the object.

  • Indexing into the PropertyDescriptorCollection to get MyProperty.

  • Saving the attributes for this property in the attributes variable.

Then, the code sets myAttribute to the value of the BindableAttribute in the AttributeCollection and checks whether the property is bindable.

For this code example to run, you must provide the fully qualified assembly name. For information about how to obtain the fully qualified assembly name, see

Assembly Names.

// Gets the attributes for the property.
 AttributeCollection attributes = 
     // Checks to see if the property is bindable.
     BindableAttribute myAttribute = (BindableAttribute)attributes[typeof(BindableAttribute)];
         // Insert code here.

// Gets the attributes for the property.
AttributeCollection attributes =

// Checks to see if the property is bindable.
// You must supply a valid fully qualified assembly name here. 
BindableAttribute myAttribute =
    ("Assembly text name, Version, Culture, PublicKeyToken")));
if (myAttribute.get_Bindable()) {
    // Insert code here.

Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0, 1.1, 1.0

Community Additions