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NameObjectCollectionBase::BaseClear Method

Removes all entries from the NameObjectCollectionBase instance.

Namespace:  System.Collections.Specialized
Assembly:  System (in System.dll)

protected:
void BaseClear()

ExceptionCondition
NotSupportedException

The collection is read-only.

Count is set to zero, and references to other objects from elements of the collection are also released.

This method is an O(1) operation.

The following code example uses BaseClear to remove all elements from a NameObjectCollectionBase.

#using <system.dll>

using namespace System;
using namespace System::Collections;
using namespace System::Collections::Specialized;
public ref class MyCollection: public NameObjectCollectionBase
{
private:
   DictionaryEntry _de;

public:

   property DictionaryEntry Item [ int ]
   {
      // Gets a key-and-value pair (DictionaryEntry) using an index.
      DictionaryEntry get( int index )
      {
         _de.Key = this->BaseGetKey( index );
         _de.Value = this->BaseGet( index );
         return (_de);
      }
   }

   // Adds elements from an IDictionary* into the new collection.
   MyCollection( IDictionary^ d )
   {
      IEnumerator^ myEnum = d->GetEnumerator();
      while ( myEnum->MoveNext() )
      {
         DictionaryEntry^ de = safe_cast<DictionaryEntry^>(myEnum->Current);
         this->BaseAdd( safe_cast<String^>(de->Key), de->Value );
      }
   }

   // Clears all the elements in the collection. 
   void Clear()
   {
      this->BaseClear();
   }
};

static void PrintKeysAndValues( MyCollection^ myCol )
{
   for ( int i = 0; i < myCol->Count; i++ )
   {
      Console::WriteLine( "[{0}] : {1}, {2}", i, myCol->Item[ i ].Key, myCol->Item[ i ].Value );

   }
}

int main()
{
   // Creates and initializes a new MyCollection instance.
   IDictionary^ d = gcnew ListDictionary;
   d->Add( "red", "apple" );
   d->Add( "yellow", "banana" );
   d->Add( "green", "pear" );
   MyCollection^ myCol = gcnew MyCollection( d );
   Console::WriteLine( "Initial state of the collection (Count = {0}):", myCol->Count );
   PrintKeysAndValues( myCol );

   // Removes all elements from the collection.
   myCol->Clear();
   Console::WriteLine( "After clearing the collection (Count = {0}):", myCol->Count );
   PrintKeysAndValues( myCol );
}

/*
This code produces the following output.

Initial state of the collection (Count = 3):
[0] : red, apple
[1] : yellow, banana
[2] : green, pear
After clearing the collection (Count = 0):

*/

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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