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BitVector32.CreateSection Method

Creates a series of sections that contain small integers.

Overload List

Creates the first BitVector32.Section in a series of sections that contain small integers.

Supported by the .NET Compact Framework.

[Visual Basic] Overloads Public Shared Function CreateSection(Short) As Section
[C#] public static Section CreateSection(short);
[C++] public: static Section CreateSection(short);
[JScript] public static function CreateSection(Int16) : Section;

Creates a new BitVector32.Section following the specified BitVector32.Section in a series of sections that contain small integers.

Supported by the .NET Compact Framework.

[Visual Basic] Overloads Public Shared Function CreateSection(Short, BitVector32.Section) As Section
[C#] public static Section CreateSection(short, BitVector32.Section);
[C++] public: static Section CreateSection(short, BitVector32.Section);
[JScript] public static function CreateSection(Int16, BitVector32.Section) : Section;

Example

[Visual Basic, C#, C++] The following code example uses a BitVector32 as a collection of sections.

[Visual Basic, C#, C++] Note   This example shows how to use one of the overloaded versions of CreateSection. For other examples that might be available, see the individual overload topics.
[Visual Basic] 
Imports System
Imports System.Collections.Specialized

Public Class SamplesBitVector32
   
   Public Shared Sub Main()
      
      ' Creates and initializes a BitVector32.
      Dim myBV As New BitVector32(0)
      
      ' Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
      ' mySect3, which uses exactly one bit, can also be used as a bit flag.
      Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(6)
      Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(3, mySect1)
      Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(1, mySect2)
      Dim mySect4 As BitVector32.Section = BitVector32.CreateSection(15, mySect3)
      
      ' Displays the values of the sections.
      Console.WriteLine("Initial values:")
      Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
      Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
      Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
      Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))
      
      ' Sets each section to a new value and displays the value of the BitVector32 at each step.
      Console.WriteLine("Changing the values of each section:")
      Console.WriteLine(ControlChars.Tab + "Initial:    " + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect1) = 5
      Console.WriteLine(ControlChars.Tab + "mySect1 = 5:" + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect2) = 3
      Console.WriteLine(ControlChars.Tab + "mySect2 = 3:" + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect3) = 1
      Console.WriteLine(ControlChars.Tab + "mySect3 = 1:" + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect4) = 9
      Console.WriteLine(ControlChars.Tab + "mySect4 = 9:" + ControlChars.Tab + "{0}", myBV.ToString())
      
      ' Displays the values of the sections.
      Console.WriteLine("New values:")
      Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
      Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
      Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
      Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))

   End Sub 'Main 

End Class 'SamplesBitVector32


' This code produces the following output.
'
' Initial values:
'        mySect1: 0
'        mySect2: 0
'        mySect3: 0
'        mySect4: 0
' Changing the values of each section:
'        Initial:        BitVector32{00000000000000000000000000000000}
'        mySect1 = 5:    BitVector32{00000000000000000000000000000101}
'        mySect2 = 3:    BitVector32{00000000000000000000000000011101}
'        mySect3 = 1:    BitVector32{00000000000000000000000000111101}
'        mySect4 = 9:    BitVector32{00000000000000000000001001111101}
' New values:
'        mySect1: 5
'        mySect2: 3
'        mySect3: 1
'        mySect4: 9

[C#] 
using System;
using System.Collections.Specialized;


public class SamplesBitVector32  {

   public static void Main()  {

      // Creates and initializes a BitVector32.
      BitVector32 myBV = new BitVector32( 0 );

      // Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
      // mySect3, which uses exactly one bit, can also be used as a bit flag.
      BitVector32.Section mySect1 = BitVector32.CreateSection( 6 );
      BitVector32.Section mySect2 = BitVector32.CreateSection( 3, mySect1 );
      BitVector32.Section mySect3 = BitVector32.CreateSection( 1, mySect2 );
      BitVector32.Section mySect4 = BitVector32.CreateSection( 15, mySect3 );

      // Displays the values of the sections.
      Console.WriteLine( "Initial values:" );
      Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
      Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
      Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
      Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );

      // Sets each section to a new value and displays the value of the BitVector32 at each step.
      Console.WriteLine( "Changing the values of each section:" );
      Console.WriteLine( "\tInitial:    \t{0}", myBV.ToString() );
      myBV[mySect1] = 5;
      Console.WriteLine( "\tmySect1 = 5:\t{0}", myBV.ToString() );
      myBV[mySect2] = 3;
      Console.WriteLine( "\tmySect2 = 3:\t{0}", myBV.ToString() );
      myBV[mySect3] = 1;
      Console.WriteLine( "\tmySect3 = 1:\t{0}", myBV.ToString() );
      myBV[mySect4] = 9;
      Console.WriteLine( "\tmySect4 = 9:\t{0}", myBV.ToString() );

      // Displays the values of the sections.
      Console.WriteLine( "New values:" );
      Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
      Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
      Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
      Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );

   }

}

/*
This code produces the following output.

Initial values:
        mySect1: 0
        mySect2: 0
        mySect3: 0
        mySect4: 0
Changing the values of each section:
        Initial:        BitVector32{00000000000000000000000000000000}
        mySect1 = 5:    BitVector32{00000000000000000000000000000101}
        mySect2 = 3:    BitVector32{00000000000000000000000000011101}
        mySect3 = 1:    BitVector32{00000000000000000000000000111101}
        mySect4 = 9:    BitVector32{00000000000000000000001001111101}
New values:
        mySect1: 5
        mySect2: 3
        mySect3: 1
        mySect4: 9

*/

[C++] 
#using <mscorlib.dll>
#using <system.dll>

using namespace System;
using namespace System::Collections::Specialized;

int main()
{
   // Creates and initializes a BitVector32.
   BitVector32 myBV(0);

   // Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
   // mySect3, which uses exactly one bit, can also be used as a bit flag.
   BitVector32::Section mySect1 = BitVector32::CreateSection(6);
   BitVector32::Section mySect2 = BitVector32::CreateSection(3, mySect1);
   BitVector32::Section mySect3 = BitVector32::CreateSection(1, mySect2);
   BitVector32::Section mySect4 = BitVector32::CreateSection(15, mySect3);

   // Displays the values of the sections.
   Console::WriteLine(S"Initial values:");
   Console::WriteLine(S"\tmySect1: {0}", __box(myBV.Item[mySect1]));
   Console::WriteLine(S"\tmySect2: {0}", __box(myBV.Item[mySect2]));
   Console::WriteLine(S"\tmySect3: {0}", __box(myBV.Item[mySect3]));
   Console::WriteLine(S"\tmySect4: {0}", __box(myBV.Item[mySect4]));

   // Sets each section to a new value and displays the value of the BitVector32 at each step.
   Console::WriteLine(S"Changing the values of each section:");
   Console::WriteLine(S"\tInitial:    \t {0}", __box(myBV));
   myBV.Item[mySect1] = 5;
   Console::WriteLine(S"\tmySect1 = 5:\t {0}", __box(myBV));
   myBV.Item[mySect2] = 3;
   Console::WriteLine(S"\tmySect2 = 3:\t {0}", __box(myBV));
   myBV.Item[mySect3] = 1;
   Console::WriteLine(S"\tmySect3 = 1:\t {0}", __box(myBV));
   myBV.Item[mySect4] = 9;
   Console::WriteLine(S"\tmySect4 = 9:\t {0}", __box(myBV));

   // Displays the values of the sections.
   Console::WriteLine(S"New values:");
   Console::WriteLine(S"\tmySect1: {0}", __box(myBV.Item[mySect1]));
   Console::WriteLine(S"\tmySect2: {0}", __box(myBV.Item[mySect2]));
   Console::WriteLine(S"\tmySect3: {0}", __box(myBV.Item[mySect3]));
   Console::WriteLine(S"\tmySect4: {0}", __box(myBV.Item[mySect4]));
}

/*
This code produces the following output.

Initial values:
        mySect1: 0
        mySect2: 0
        mySect3: 0
        mySect4: 0
Changing the values of each section:
        Initial:        BitVector32 {00000000000000000000000000000000}
        mySect1 = 5:    BitVector32 {00000000000000000000000000000101}
        mySect2 = 3:    BitVector32 {00000000000000000000000000011101}
        mySect3 = 1:    BitVector32 {00000000000000000000000000111101}
        mySect4 = 9:    BitVector32 {00000000000000000000001001111101}
New values:
        mySect1: 5
        mySect2: 3
        mySect3: 1
        mySect4: 9

*/

[JScript] No example is available for JScript. To view a Visual Basic, C#, or C++ example, click the Language Filter button Language Filter in the upper-left corner of the page.

See Also

BitVector32 Structure | BitVector32 Members | System.Collections.Specialized Namespace

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