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Clear Method

Queue::Clear Method

Removes all objects from the Queue.

Namespace:  System.Collections
Assembly:  mscorlib (in mscorlib.dll)

public:
virtual void Clear()

Count is set to zero, and references to other objects from elements of the collection are also released.

The capacity remains unchanged. To reset the capacity of the Queue, call TrimToSize. Trimming an empty Queue sets the capacity of the Queue to the default capacity.

This method is an O(n) operation, where n is Count.

The following example shows how to clear the values of the Queue.

using namespace System;
using namespace System::Collections;
void PrintValues( Queue^ myQ );
int main()
{

   // Creates and initializes a new Queue.
   Queue^ myQ = gcnew Queue;
   myQ->Enqueue( "The" );
   myQ->Enqueue( "quick" );
   myQ->Enqueue( "brown" );
   myQ->Enqueue( "fox" );
   myQ->Enqueue( "jumped" );

   // Displays the count and values of the Queue.
   Console::WriteLine( "Initially," );
   Console::WriteLine( "   Count    : {0}", myQ->Count );
   Console::Write( "   Values:" );
   PrintValues( myQ );

   // Clears the Queue.
   myQ->Clear();

   // Displays the count and values of the Queue.
   Console::WriteLine( "After Clear," );
   Console::WriteLine( "   Count    : {0}", myQ->Count );
   Console::Write( "   Values:" );
   PrintValues( myQ );
}

void PrintValues( Queue^ myQ )
{
   IEnumerator^ myEnum = myQ->GetEnumerator();
   while ( myEnum->MoveNext() )
   {
      Object^ myObj = safe_cast<Object^>(myEnum->Current);
      Console::Write( "    {0}", myObj );
   }

   Console::WriteLine();
}

/* 
 This code produces the following output.

 Initially,
    Count    : 5
    Values:    The    quick    brown    fox    jumped
 After Clear,
    Count    : 0
    Values:

 */

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

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