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Comparer Constructor
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Comparer Constructor

Initializes a new instance of the Comparer class using the specified System.Globalization::CultureInfo.

Namespace:  System.Collections
Assembly:  mscorlib (in mscorlib.dll)

public:
Comparer(
	CultureInfo^ culture
)

ExceptionCondition
ArgumentNullException

culture is nullptr.

Comparison procedures use the specified System.Globalization::CultureInfo to determine the sort order and casing rules. String comparisons might have different results depending on the culture. For more information on culture-specific comparisons, see the System.Globalization namespace and Encoding and Localization.

The following code example shows how Compare returns different values depending on the culture associated with the Comparer.

using namespace System;
using namespace System::Collections;
using namespace System::Globalization;
int main()
{

   // Creates the strings to compare.
   String^ str1 = "llegar";
   String^ str2 = "lugar";
   Console::WriteLine( "Comparing \"{0}\" and \"{1}\" ...", str1, str2 );

   // Uses the DefaultInvariant Comparer.
   Console::WriteLine( "   Invariant Comparer: {0}", Comparer::DefaultInvariant->Compare( str1, str2 ) );

   // Uses the Comparer based on the culture "es-ES" (Spanish - Spain, international sort).
   Comparer^ myCompIntl = gcnew Comparer( gcnew CultureInfo(  "es-ES",false ) );
   Console::WriteLine( "   International Sort: {0}", myCompIntl->Compare( str1, str2 ) );

   // Uses the Comparer based on the culture identifier 0x040A (Spanish - Spain, traditional sort).
   Comparer^ myCompTrad = gcnew Comparer( gcnew CultureInfo( 0x040A,false ) );
   Console::WriteLine( "   Traditional Sort  : {0}", myCompTrad->Compare( str1, str2 ) );
}

/*
This code produces the following output.

Comparing "llegar" and "lugar" ...
   Invariant Comparer: -1
   International Sort: -1
   Traditional Sort  : 1

*/

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0, 2.0, 1.1

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

XNA Framework

Supported in: 3.0, 2.0, 1.0
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