CodeSnippetCompileUnit Class
Represents a literal code fragment that can be compiled.
Assembly: System (in System.dll)
System.CodeDom::CodeObject
System.CodeDom::CodeCompileUnit
System.CodeDom::CodeSnippetCompileUnit
| Name | Description | |
|---|---|---|
![]() | CodeSnippetCompileUnit() | Initializes a new instance of the CodeSnippetCompileUnit class. |
![]() | CodeSnippetCompileUnit(String^) | Initializes a new instance of the CodeSnippetCompileUnit class. |
| Name | Description | |
|---|---|---|
![]() | AssemblyCustomAttributes | Gets a collection of custom attributes for the generated assembly.(Inherited from CodeCompileUnit.) |
![]() | EndDirectives | Gets a CodeDirectiveCollection object containing end directives.(Inherited from CodeCompileUnit.) |
![]() | LinePragma | Gets or sets the line and file information about where the code is located in a source code document. |
![]() | Namespaces | Gets the collection of namespaces.(Inherited from CodeCompileUnit.) |
![]() | ReferencedAssemblies | Gets the referenced assemblies.(Inherited from CodeCompileUnit.) |
![]() | StartDirectives | Gets a CodeDirectiveCollection object containing start directives.(Inherited from CodeCompileUnit.) |
![]() | UserData | Gets the user-definable data for the current object.(Inherited from CodeObject.) |
![]() | Value | Gets or sets the literal code fragment to represent. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
CodeSnippetCompileUnit can represent a literal block of code that is included directly in the source without modification.
A CodeSnippetCompileUnit stores a section of code, exactly in its original format, as a string. The CodeDOM does not translate literal code fragments. Literal code fragments are stored and output in their original format. CodeDOM objects that contain literal code are provided so developers can encapsulate code that is already in the target language.
The Value property contains the literal code fragment as a string. The LinePragma property is optional and specifies the position of the code within a source code document.
The following code example demonstrates how to create a new instance of the CodeSnippetCompileUnit class by using a string that represents literal code.
Available since 1.1
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.


