CodeCompileUnit Class
Provides a container for a CodeDOM program graph.
System.CodeDom::CodeObject
System.CodeDom::CodeCompileUnit
System.CodeDom::CodeSnippetCompileUnit
Assembly: System (in System.dll)
The CodeCompileUnit type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | AssemblyCustomAttributes | Gets a collection of custom attributes for the generated assembly. |
![]() | EndDirectives | Gets a CodeDirectiveCollection object containing end directives. |
![]() | Namespaces | Gets the collection of namespaces. |
![]() | ReferencedAssemblies | Gets the referenced assemblies. |
![]() | StartDirectives | Gets a CodeDirectiveCollection object containing start directives. |
![]() | UserData | Gets the user-definable data for the current object. (Inherited from CodeObject.) |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
CodeCompileUnit provides a container for a CodeDOM program graph.
CodeCompileUnit contains a collection that can store CodeNamespace objects containing CodeDOM source code graphs, along with a collection of assemblies referenced by the project, and a collection of attributes for the project assembly.
A CodeCompileUnit can be passed to the GenerateCodeFromCompileUnit method of an ICodeGenerator implementation along with other parameters to generate code based on the program graph contained by the compile unit.
Note |
|---|
Some languages support only a single namespace that contains a single class in a compile unit. |
The following code example constructs a CodeCompileUnit that models the program structure of a simple "Hello World" program. This code example is part of a larger example that also produces code from this model, and is provided for the CodeDomProvider class.
// Build a Hello World program graph using // System::CodeDom types. static CodeCompileUnit^ BuildHelloWorldGraph() { // Create a new CodeCompileUnit to contain // the program graph. CodeCompileUnit^ compileUnit = gcnew CodeCompileUnit; // Declare a new namespace called Samples. CodeNamespace^ samples = gcnew CodeNamespace( "Samples" ); // Add the new namespace to the compile unit. compileUnit->Namespaces->Add( samples ); // Add the new namespace import for the System namespace. samples->Imports->Add( gcnew CodeNamespaceImport( "System" ) ); // Declare a new type called Class1. CodeTypeDeclaration^ class1 = gcnew CodeTypeDeclaration( "Class1" ); // Add the new type to the namespace's type collection. samples->Types->Add( class1 ); // Declare a new code entry point method. CodeEntryPointMethod^ start = gcnew CodeEntryPointMethod; // Create a type reference for the System::Console class. CodeTypeReferenceExpression^ csSystemConsoleType = gcnew CodeTypeReferenceExpression( "System.Console" ); // Build a Console::WriteLine statement. CodeMethodInvokeExpression^ cs1 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression("Hello World!") ); // Add the WriteLine call to the statement collection. start->Statements->Add( cs1 ); // Build another Console::WriteLine statement. CodeMethodInvokeExpression^ cs2 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression( "Press the Enter key to continue." ) ); // Add the WriteLine call to the statement collection. start->Statements->Add( cs2 ); // Build a call to System::Console::ReadLine. CodeMethodReferenceExpression^ csReadLine = gcnew CodeMethodReferenceExpression( csSystemConsoleType, "ReadLine" ); CodeMethodInvokeExpression^ cs3 = gcnew CodeMethodInvokeExpression( csReadLine, gcnew array<CodeExpression^>(0) ); // Add the ReadLine statement. start->Statements->Add( cs3 ); // Add the code entry point method to // the Members collection of the type. class1->Members->Add( start ); return compileUnit; }
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
