Models the state which a state machine can be in.
Assembly: System.Activities (in System.Activities.dll)
Gets or sets an optional friendly name that is used for debugging, validation, exception handling, and tracking.
Gets or sets the activity performed when entering the state.
Gets or sets the activity performed when exiting the state.
Gets or sets whether the state is a final state.
Gets the collection of transitions that come from this state.
Gets the collection of variable objects associated with the state.
Determines whether the specified object is equal to the current object.(Inherited from Object.)
Serves as the default hash function. (Inherited from Object.)
Returns a string that represents the current object.(Inherited from Object.)
Available since 4.5
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.