State Class
Models the state which a state machine can be in.
Assembly: System.Activities (in System.Activities.dll)
| Name | Description | |
|---|---|---|
![]() | State() | Initializes a new instance of the State class. |
| Name | Description | |
|---|---|---|
![]() | DisplayName | Gets or sets an optional friendly name that is used for debugging, validation, exception handling, and tracking. |
![]() | Entry | Gets or sets the activity performed when entering the state. |
![]() | Exit | Gets or sets the activity performed when exiting the state. |
![]() | IsFinal | Gets or sets whether the state is a final state. |
![]() | Transitions | Gets the collection of transitions that come from this state. |
![]() | Variables | Gets the collection of variable objects associated with the state. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
Available since 4.5
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

