UndoUnit Class
Represents a single unit of undoable work. Such a unit is added to an undo stack, and methods are provided to traverse the stack and perform an undo action on each unit.
Assembly: System.Activities.Presentation (in System.Activities.Presentation.dll)
| Name | Description | |
|---|---|---|
![]() | UndoUnit(EditingContext^) | Initializes a new instance of the UndoUnit class. |
| Name | Description | |
|---|---|---|
![]() | Description | Gets or sets the description of this undo unit. |
| Name | Description | |
|---|---|---|
![]() | ApplyGlobalState() | Applies the saved designer as the root designer. |
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | Redo() | Redoes the content contained in this undo unit. |
![]() | SaveGlobalState() | Persists the current root designer. |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
![]() | Undo() | Undoes the content contained in this undo unit. |
Available since 4.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.


