This documentation is archived and is not being maintained.
UndoUnit Class
Visual Studio 2010
Represents a single unit of undoable work. Such a unit is added to an undo stack, and methods are provided to traverse the stack and perform an undo action on each unit.
Assembly: System.Activities.Presentation (in System.Activities.Presentation.dll)
The UndoUnit type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | ApplyGlobalState | Applies the saved designer as the root designer. |
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | Redo | Redoes the content contained in this undo unit. |
![]() | SaveGlobalState | Persists the current root designer. |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Undo | Undoes the content contained in this undo unit. |
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Show:
