Camera Class

Camera.When the object is serialized out as xml, its qualified name is a:camera.

Inheritance Hierarchy

System.Object
  DocumentFormat.OpenXml.OpenXmlElement
    DocumentFormat.OpenXml.OpenXmlCompositeElement
      DocumentFormat.OpenXml.Drawing.Camera

Namespace:  DocumentFormat.OpenXml.Drawing
Assembly:  DocumentFormat.OpenXml (in DocumentFormat.OpenXml.dll)

Syntax

'Declaration
<ChildElementInfoAttribute(GetType(Rotation))> _
Public Class Camera _
    Inherits OpenXmlCompositeElement
'Usage
Dim instance As Camera
[ChildElementInfoAttribute(typeof(Rotation))]
public class Camera : OpenXmlCompositeElement

Remarks

The following table lists the possible child types:

  • Rotation <a:rot>

[ISO/IEC 29500-1 1st Edition]

20.1.5.5 camera (Camera)

This element defines the placement and properties of the camera in the 3D scene. The camera position and properties modify the view of the scene.

[Example: Consider the following example of a camera in DrawingML:

<a:camera prst="orthographicFront">
<a:rot lat="19902513" lon="17826689" rev="1362739"/>
</a:camera>

In this example, we see a preset camera being defined along with a rotation containing latitude, longitude, and revolution overrides provided that further rotate the camera around the scene. The effect of this camera can be seen on the following shape:

DocumentFormat.OpenXml.Drawing.Camera-image001

end example]

Parent Elements

scene3d (§21.4.5.5); scene3d (§20.1.4.1.26)

Child Elements

Subclause

rot (Rotation)

§20.1.5.11

Attributes

Description

fov (Field of View)

Provides an override for the default field of view for the camera. Different perspectives can be obtained by modifying this attribute.

[Example: Consider the following example of a fov in DrawingML:

<a:camera prst="perspectiveContrastingRightFacing"
fov="6900000">
<a:rot lat="1200000" lon="18000000" rev="1200000"/>
</a:camera>

In this example, we see a fov being defined which modifies the default fov for the preset camera. end example]

The possible values for this attribute are defined by the ST_FOVAngle simple type (§20.1.10.26).

prst (Preset Camera Type)

Defines the preset camera that is being used by the camera element. The preset camera defines a starting point for common preset rotations in space.

[Example: Consider the following example of a prst in DrawingML:

<a:camera prst="perspectiveContrastingRightFacing"
fov="6900000">
<a:rot lat="1200000" lon="18000000" rev="1200000"/>
</a:camera>

In this example, we see a prst being defined as perspectiveContrastingRightFacing. end example]

The possible values for this attribute are defined by the ST_PresetCameraType simple type (§20.1.10.47).

zoom (Zoom)

Defines the zoom factor of a given camera element. The zoom modifies the scene as a whole and zooms in or out accordingly.

[Example: Consider the following example of a zoom in DrawingML:

<a:camera prst="perspectiveContrastingRightFacing"
fov="6900000" zoom="200000">
<a:rot lat="1200000" lon="18000000" rev="1200000"/>
/a:camera>

In this example, we see a zoom being used which zooms the scene by 200%. end example]

The possible values for this attribute are defined by the ST_PositivePercentage simple type (§20.1.10.46).

[Note: The W3C XML Schema definition of this element’s content model (CT_Camera) is located in §A.4.1. end note]

© ISO/IEC29500: 2008.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

See Also

Reference

Camera Members

DocumentFormat.OpenXml.Drawing Namespace