INuiFrameTexture Interface

Kinect for Windows 1.5, 1.6, 1.7, 1.8

Represents an object containing image frame data that is similar to a Direct3D texture, but has only one level (does not support mipmapping).

interface INuiFrameTexture : public IUnknown

NameDescription
AddRefIncrements the reference count.
BufferLenGets the length of the buffer.
GetLevelDescGets a description of the buffer.
LockRectLocks the buffer for read and write access.
PitchReturns the number of bytes in a row.
QueryInterfaceRetrieves the interfaces on an object.
ReleaseDecrements the reference count.
UnlockRectUnlocks the buffer.

Header: Declared in NuiSensor.h; however, include NuiApi.h in your project.

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