pulse method
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The pulse method applies a value to the actuator for a specific amount of time (in milliseconds). See the W3C Gamepad Extensions specification for more information.
Syntax
var retval = GamepadHapticActuator.pulse(value, duration);Parameters
- value
-
Type: double
- duration
-
Type: double
Return value
Type: Promise<boolean>
A promise that resolves to a boolean once the pulse has completed.
Remarks
The value passed to pulse is clamped to limits defined by the actuator type.
Subsequent calls to pulse override the previous values.
See also
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