ID2D1CommandSink3::DrawSpriteBatch method

Renders part or all of the given sprite batch to the device context using the specified drawing options.

Syntax


HRESULT DrawSpriteBatch(
  [in] ID2D1SpriteBatch               *spriteBatch,
       UINT32                         startIndex,
       UINT32                         spriteCount,
  [in] ID2D1Bitmap                    *bitmap,
       D2D1_BITMAP_INTERPOLATION_MODE interpolationMode,
       D2D1_SPRITE_OPTIONS            spriteOptions
);

Parameters

spriteBatch [in]

Type: ID2D1SpriteBatch*

The sprite batch to draw.

startIndex

Type: UINT32

The index of the first sprite in the sprite batch to draw.

spriteCount

Type: UINT32

The number of sprites to draw.

bitmap [in]

Type: ID2D1Bitmap*

The bitmap from which the sprites are to be sourced. Each sprite’s source rectangle refers to a portion of this bitmap.

interpolationMode

Type: D2D1_BITMAP_INTERPOLATION_MODE

The interpolation mode to use when drawing this sprite batch. This determines how Direct2D interpolates pixels within the drawn sprites if scaling is performed.

spriteOptions

Type: D2D1_SPRITE_OPTIONS

The additional drawing options, if any, to be used for this sprite batch.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Header

D2d1_3.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1CommandSink3

 

 

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