Direct2DShaderDrawTransformFactory.CreateShaderDrawTransform Method (UInt32, Guid, Direct2DPixelOptions)
Creates a Direct2D transform that can draw using a pixel shader. The returned object implements the COM interface ID2D1DrawTransform.
Namespace: Lumia.Imaging.Workers.Direct2D
Assembly: Lumia.Imaging (in Lumia.Imaging.dll) Version: 255.255.255.255
Syntax
public static IDirect2DShaderDrawTransform CreateShaderDrawTransform(
uint inputCount,
Guid pixelShaderId,
Direct2DPixelOptions pixelOptions
)
'Declaration
Public Shared Function CreateShaderDrawTransform (
inputCount As UInteger,
pixelShaderId As Guid,
pixelOptions As Direct2DPixelOptions
) As IDirect2DShaderDrawTransform
public:
static IDirect2DShaderDrawTransform^ CreateShaderDrawTransform(
[InAttribute] unsigned int inputCount,
[InAttribute] Guid pixelShaderId,
[InAttribute] Direct2DPixelOptions pixelOptions
)
Lumia.Imaging.Workers.Direct2D.Direct2DShaderDrawTransformFactory.CreateShaderDrawTransform = function(inputCount, pixelShaderId, pixelOptions);
Parameters
- inputCount
Type: System.UInt32
The number of inputs required by the pixel shader.
- pixelShaderId
Type: System.Guid
The GUID of the pixel shader.
- pixelOptions
Type: Lumia.Imaging.Workers.Direct2D.Direct2DPixelOptions
Options for drawing using the pixel shader.
Return Value
Type: IDirect2DShaderDrawTransform
The IDirect2DShaderDrawTransform.
Version Information
Lumia Imaging SDK
Supported in: 3.0
See Also
Direct2DShaderDrawTransformFactory Class
Direct2DShaderDrawTransformFactory.Direct2DShaderDrawTransformFactory Members