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PulseEvent

This function provides a single operation that sets (to signaled) the state of the specified event object and then resets it (to nonsignaled) after releasing the appropriate number of waiting threads.

BOOL PulseEvent(
HANDLE hEvent ); 

Parameters

  • hEvent
    Handle to the event object. The CreateEvent function returns this handle.

Return Values

Nonzero indicates success. Zero indicates failure. To get extended error information, call GetLastError.

Remarks

For a manual-reset event object, all waiting threads that can be released immediately are released. The function then resets the event objects state to nonsignaled and returns.

For an auto-reset event object, the function resets the state to nonsignaled and returns after releasing a single waiting thread, even if multiple threads are waiting.

If no threads are waiting, or if no thread can be released immediately, PulseEvent simply sets the event objects state to nonsignaled and returns.

Note that for a thread using the multiple-object wait functions to wait for all specified objects to be signaled, PulseEvent can set the event objects state to signaled and reset it to nonsignaled without causing the wait function to return. This happens if not all of the specified objects are simultaneously signaled.

Requirements

Runs on Versions Defined in Include Link to
Windows CE OS 1.0 and later Kfuncs.h    

Note   This API is part of the complete Windows CE OS package as provided by Microsoft. The functionality of a particular platform is determined by the original equipment manufacturer (OEM) and some devices may not support this API.

See Also

CreateEvent, ResetEvent, SetEvent, WaitForSingleObject

 Last updated on Tuesday, July 13, 2004

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