IDirect3DMobileDevice::ResourceManagerDiscardBytes (Windows CE 5.0)

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This method invokes the resource manager to free memory.

HRESULT ResourceManagerDiscardBytes(  DWORD Bytes);

Parameters

  • Bytes
    [in] The number of target bytes to discard. If zero, then the resource manager should discard all bytes.

Return Values

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

The resource manager frees up memory allocations until the number of target bytes is reached. The resource manager follows a least-recently-used (LRU) priority technique.

Note that the number of bytes freed are not guaranteed to be contiguous. Therefore you might not be able to create a resource that takes the number of bytes specified in Bytes after calling this method.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileDevice

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