GDI Structures (Windows CE 5.0)

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The following table shows the GDI structures.

Programming element Description
BITMAP This structure defines the type, width, height, color format, and bit values of a bitmap.
BITMAPCOREHEADER This structure contains information about the dimensions and color format of a device-independent bitmap (DIB).
BITMAPCOREINFO This structure defines the dimensions and color information for a device independent bitmap (DIB).
BITMAPFILEHEADER This structure contains information about the type, size, and layout of a file that containing a device-independent bitmap (DIB).
BITMAPINFO This structure defines the dimensions and color information of a Windows-based device-independent bitmap (DIB).
BITMAPINFOHEADER This structure contains information about the dimensions and color format of a device-independent bitmap (DIB).
COLORREF This value is a 32-bit value used to specify an RGB color.
DEVMODE This structure contains information about a printer environment and device initialization.
DIBSECTION This structure contains information about a device-independent bitmap (DIB).
DISPLAY_DEVICE This structure receives information about the display device specified by the iDevNum parameter of the EnumDisplayDevices function.
OUTLINETEXTMETRICW This structure contains metrics describing a TrueType font.
GRADIENT_RECT This structure specifies the index of two vertices in the pVertex array in the GradientFill function.
LOGBRUSH This structure defines the style, color, and pattern of a logical brush.
LOGPALETTE This structure defines a logical color palette.
LOGPEN This structure defines the style, width, and color of a pen.
PAINTSTRUCT This structure contains information that an application uses to paint the client area of a window owned by that application.
PALETTEENTRY This structure specifies the color and usage of a logical palette entry.
PALETTERGB This macro accepts three values that represent the relative intensities of red, green, and blue and returns a palette-relative RGB specifier consisting of 2 in the high-order byte and an RGB value in the three low-order bytes (with a value representing the intensity of red, green, or blue in each of the bytes).
POINT This structure defines the x- and y-coordinates of a point.
POINTS This structure defines the coordinates of a point.
RECT This structure defines the coordinates of the upper-left and lower-right corners of a rectangle.
RECTL This structure defines the coordinates of the upper-left and lower-right corners of a rectangle.
RGBQUAD This structure describes a color consisting of relative intensities of red, green, and blue.
RGBTRIPLE This structure describes a color consisting of relative intensities of red, green, and blue.
RGNDATA This structure contains a header and an array of rectangles that make up a region.
RGNDATAHEADER This structure describes the data returned by the GetRegionData function.
SIZE This structure specifies the width and height of a rectangle.
TRIVERTEX This structure defines the screen position, color, and alpha information for a point.
VIDEOPARAMETERS This structure contains information for a video connection.

See Also

GDI Reference

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