D3DM_VERTEXBUFFER (Windows CE 5.0)

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This structure contains the contents of the D3DMOP_VERTEXBUFFER command token (see D3DM_OPERATION), which informs the driver that it should change the current vertex buffer.

typedef struct _D3DM_VERTEXBUFFER {  DWORD StreamIndex;  ULONG BufferId;  DWORD Stride;} D3DM_VERTEXBUFFER, * LPD3DM_VERTEXBUFFER;

Members

  • StreamIndex
    A DWORD value that identifies the vertex data stream for the new vertex buffer.
  • BufferId
    A ULONG value that contains the address of the new vertex buffer.
  • Stride
    A DWORD value that identifies the size, in bytes, of the vertices in the new vertex buffer.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Structures | Rendering Primitives | D3DM_OPERATION

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