D3DM_TRANSFORM (Windows CE 5.0)

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This structure contains the contents of the D3DMOP_TRANSFORM command token (see D3DM_OPERATION), which informs the driver that it should change one of the transformation matrices.

typedef struct _D3DM_TRANSFORM {  D3DMTRANSFORMSTATETYPE TransformType;  D3DMMATRIX Matrix;  D3DMFORMAT Format;} D3DM_TRANSFORM, * LPD3DM_TRANSFORM;

Members

  • TransformType
    An element of the D3DMTRANSFORMSTATETYPE enumeration that identifies the transformation matrix to change.
  • Matrix
    A D3DMMATRIX structure containing the new values for the specified transformation matrix.
  • Format
    A D3DMFORMAT value that specifies the numerical format of the numbers in the transformation matrix.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Structures | D3DM_OPERATION | D3DMTRANSFORMSTATETYPE | D3DMMATRIX | D3DMFORMAT

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