D3DM_PRESENT (Windows CE 5.0)

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This structure contains the contents of the D3DMOP_PRESENT command token (see D3DM_OPERATION), which informs the driver that the current surface is complete and must be rendered to the screen.

typedef struct _D3DM_PRESENT {  ULONG PresentSurface;  RECT SourceRect;  RECT DestinationRect;  DWORD NumClippingRects;  RECT ClippingRects[1];} D3DM_PRESENT, * LPD3DM_PRESENT;

Members

  • PresentSurface
    A ULONG value that is the memory address of the surface the driver should present.
  • SourceRect
    A RECT structure that specifies the portion of the surface that the driver should present.
  • DestinationRect
    A RECT structure that specifies the portion of the display surface that the data in SourceRect should be displayed in.
  • NumClippingRects
    A DWORD value that specifies the number of clipping rectangles for the surface.
  • ClippingRects
    A pointer to an array of NumClippingRectsRECT structures that define the clipping regions for the surface.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Structures | D3DM_OPERATION | RECT

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