RenderStateManager.ColorWriteEnable2 Property (Microsoft.DirectX.Direct3D)

Retrieves or sets additional RenderStateManager.ColorWriteEnable values for devices.

Definition

Visual Basic Public Property ColorWriteEnable2 As ColorWriteEnable
C# public ColorWriteEnable ColorWriteEnable2 { get; set; }
C++ public:
property ColorWriteEnable ColorWriteEnable2 {
        ColorWriteEnable get();
        void set(ColorWriteEnable value);
}
JScript public function get ColorWriteEnable2() : ColorWriteEnable
public function set ColorWriteEnable2(ColorWriteEnable);

Property Value

Microsoft.DirectX.Direct3D.ColorWriteEnable
Value of the ColorWriteEnable enumeration that specifies the color channel(s) to write enable.

This property is read/write. 

Remarks

The ColorWriteEnable2 property is available if MiscCaps.SupportsIndependentWriteMasks is set in Caps.PrimitiveMiscCaps for the device.

Pixel shader color output registers (oC#) are write-only registers that output results to multiple render targets. The ColorWriteEnable* properties determine which components of oC# ultimately get written to the render target (after blend, if applicable).

Use the additional ColorWriteEnable* properties if the device supports independent write masks for multiple element textures or multiple render targets.