ColorSource Enumeration (Microsoft.DirectX.Direct3D)

Defines the location at which a color or color component must be accessed for lighting calculations.

Definition

Visual Basic Public Enum ColorSource
C# public enum ColorSource
C++ public enum class ColorSource
JScript public enum ColorSource

Members

Member Value Description
Color2 2 Use the specular vertex color.
Color1 1 Use the diffuse vertex color.
Material 0 Use the color from the current material.

Remarks

This enumeration is used to set the DiffuseMaterialSource, EmissiveMaterialSource, SpecularMaterialSource, and AmbientMaterialSource properties in the RenderStateManager class type.

Enumeration Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492