PrtSplitMeshVertexData Structure (Microsoft.DirectX.Direct3D)
Contains precomputed radiance transfer (PRT) split mesh vertex data.
Definition
Visual Basic Public Structure PrtSplitMeshVertexData C# public struct PrtSplitMeshVertexData C++ public value class PrtSplitMeshVertexData sealed JScript In JScript, you can use structures, but you cannot define your own.
Members Table
The following table lists the members exposed by the object.
Methods
Method Description PrtSplitMeshVertexData Initializes a new instance of the PrtSplitMeshVertexData structure. Properties
Property Description SubCluster Retrieves or sets the cluster index, relative to the supercluster. VertexRemap Retrieves or sets the vertex in the original mesh to which this split mesh vertex corresponds. VertexStatus Retrieves or sets the vertex status.
Structure Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492