[propput] HRESULT put_AutoRedraw ([in] VARIANT_BOOL AutoRedraw); [propget] HRESULT get_AutoRedraw ([out, retval] VARIANT_BOOL* AutoRedraw);
[Microsoft® Visual Basic® 6.0]
Public Property Get AutoRedraw() As Boolean Public Property Let AutoRedraw(ByVal isAutoRedraw As Boolean)
VARIANT_BOOL Value that specifies whether an ink collector repaints the ink when the window is invalidated.
This property is read/write.
|TRUE||Default. The ink collector repaints the ink when the window is invalidated.|
|FALSE||The ink collector does not repaint the ink when the window is invalidated.|
|E_POINTER||The AutoRedraw parameter is an invalid pointer.|
|E_INK_EXCEPTION||An exception occurred while processing.|
|E_INVALIDARG||The flag is invalid.|
If TRUE, the ink collector repaints the ink when the window is invalidated. For example, if you minimize the window and then restore it, the ink is automatically redrawn. If FALSE, the ink collector does not repaint the ink when the window is invalidated. For example, if you minimize the window and then restore it, the ink disappears from the screen.
When AutoRedraw is FALSE, the ink appears while inking unless the DynamicRendering property is false.
When your application is performing custom rendering or when your application is sensitive to painting issues, you can handle the repainting yourself and set the AutoRedraw property to FALSE for the InkCollector object, the InkOverlay object, or the InkPicture control. Use the events in the following table to handle the repainting.
|Object or Control||Event|
|InkCollector Object||The underlying control's Invalidated and Paint events.|
|InkOverlay Object||The underlying control's Invalidated and Paint events.|
|InkPicture Control||InkPicture control's inherited Invalidated and Paint events.|
[Visual Basic 6.0]
This Visual Basic 6.0 example returns the AutoRedraw value of an InkCollector.
Dim isAutoRedrawSet As Boolean isAutoRedrawSet = theInkCollector.AutoRedraw