|Draw||Draws strokes on a device context.|
|DrawStroke||Draws a stroke on the specified windows device context.|
|GetObjectTransform||Gets the the object transform that was used to render ink.|
|GetViewTransform||Gets the view transform that is used to render ink.|
|InkSpaceToPixel||Converts a location in ink space coordinates to be in pixel space.|
|InkSpaceToPixelFromPoints||Converts an array of points in ink space coordinates to pixel space.|
|Measure||Calculates the rectangle on the device context that would contain a collection of strokes if they were drawn with the InkRenderer object.|
|MeasureStroke||Calculates the rectangle on the device context that would contain a stroke if they were drawn with the InkRenderer object.|
|Move||Applies a translation to the view transform in ink space coordinates.|
|PixelToInkSpace||Converts a location in pixel coordinates to be in ink space.|
|PixelToInkSpaceFromPoints||Converts an array of points in pixel space coordinates to ink space.|
|Rotate||Applies a rotation to the view transform.|
|ScaleTransform||Scales the view transform in the X and Y dimension.|
|SetObjectTransform||Sets the object transform that is used to render ink.|
|SetViewTransform||Sets the view transform that is used to render ink.|
Printing is also done through the InkRenderer object.
This object can be instantiated by calling the CoCreateInstance method in C++ or by using the New keyword in Microsoft® Visual Basic® 6.0.
This object implements the IInkRenderer COM interface.