Designing for Accessibility

Designing for Accessibility

Introduction to designing for accessibility.

Follow the Microsoft® Windows® XP accessibility guidelines when designing your application. For more information on these guidelines, see the Accessibility Leave Site of the MSDN® Library. For example, your application should be keyboard accessible because Tablet PC can essentially act like a laptop when a keyboard is attached. All major functions, menu commands, and controls should have equivalent keyboard commands that are fully documented.

It is important for your application to support high contrast for ink rendering and ink selection feedback. Ink display needs to react to high contrast settings in Windows. For ink color, follow the Windows XP guidelines for text colors in high contrast mode.

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