Buffer.Buffer Constructor ()

Initializes a new instance of the Buffer class.

Overload List

public Buffer(BufferDescription, Device);
public Buffer(IntPtr, Device);
public Buffer(Stream, BufferDescription, Device);
public Buffer(Stream, Device);
public Buffer(Stream, int, BufferDescription, Device);
public Buffer(Stream, int, Device);
public Buffer(string, BufferDescription, Device);
public Buffer(string, Device);

Remarks

**Note: **If the method succeeds, check the Buffer.NotVirtualized property to determine whether a requested 3-D algorithm was available and stereo panning was substituted.

Microsoft DirectSound does not initialize the contents of the buffer, and the application cannot assume that it contains silence.

If an attempt is made to create a buffer with BufferCaps.LocateInHardware set to true on a system where hardware acceleration is not available, the method fails throwing either ControlUnavailableException or InvalidCallException, depending upon the operating system.

Exceptions

AllocatedException

The request failed because resources, such as a priority level, were already in use by another caller.

ArgumentExceptionLeave Site

An invalid parameter was passed to the called method.

ArgumentNullExceptionLeave Site

One or more of the parameters is null.

BadFormatException

The specified wave format is not supported.

BufferTooSmallException

The buffer size is not large enough to enable effects processing.

ControlUnavailableException

The buffer control (volume, pan, and so on) requested by the caller is not available. Controls must be specified when the buffer is created.

InvalidCallException

The method call is invalid for the current state of this object.

NoAggregationException

The object does not support aggregation.

OutOfMemoryExceptionLeave Site

DirectSound could not allocate sufficient memory to complete the call.

UnsupportedException

The function called is not supported at this time.