DSoundHelper.Guid3DAlgorithmNoVirtualization Field (Microsoft.DirectX.DirectSound)

Retrieves the 3-D algorithm used by the BufferDescription.Guid3DAlgorithm property that is mapped onto normal left and right stereo panning.

Definition

Visual Basic Public Shared Guid3DAlgorithmNoVirtualization As GuidLeave Site
C# public static GuidLeave Site Guid3DAlgorithmNoVirtualization;
C++ public: static GuidLeave Site Guid3DAlgorithmNoVirtualization;
JScript public static var Guid3DAlgorithmNoVirtualization : GuidLeave Site

Field Value

System.Guid
Returns the efficient 3-D algorithm used by the BufferDescription.Guid3DAlgorithm that is mapped onto normal left and right stereo panning.

This field is read-only. 

Remarks

At 90 degrees to the left, the sound is coming out of only the left speaker; at 90 degrees to the right, sound is coming out of only the right speaker. The vertical axis is ignored except for scaling of volume due to distance. Doppler shift and volume scaling are still applied, but the 3-D filtering is not performed on this buffer.

This is the most efficient software implementation, but provides no virtual 3-D audio effect.