DSoundHelper.Guid3DAlgorithmNoVirtualization Field (Microsoft.DirectX.DirectSound)
Retrieves the 3-D algorithm used by the BufferDescription.Guid3DAlgorithm property that is mapped onto normal left and right stereo panning.
Definition
Visual Basic Public Shared Guid3DAlgorithmNoVirtualization As Guid C# public static Guid Guid3DAlgorithmNoVirtualization; C++ public: static Guid Guid3DAlgorithmNoVirtualization; JScript public static var Guid3DAlgorithmNoVirtualization : Guid
Field Value
System.Guid
Returns the efficient 3-D algorithm used by the BufferDescription.Guid3DAlgorithm that is mapped onto normal left and right stereo panning.This field is read-only.
Remarks
At 90 degrees to the left, the sound is coming out of only the left speaker; at 90 degrees to the right, sound is coming out of only the right speaker. The vertical axis is ignored except for scaling of volume due to distance. Doppler shift and volume scaling are still applied, but the 3-D filtering is not performed on this buffer.
This is the most efficient software implementation, but provides no virtual 3-D audio effect.