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Endpoint Creation Overview

All communication with a Windows Communication Foundation (WCF) service occurs through the endpoints of the service. Endpoints provide clients access to the functionality that a WCF service offers. This section describes the structure of an endpoint and outlines how to define an endpoint in configuration and in code.

The Structure of an Endpoint

Each endpoint contains an address that indicates where to find the endpoint, a binding that specifies how a client can communicate with the endpoint, and a contract that identifies the methods available.

  • Address. The address uniquely identifies the endpoint and tells potential consumers where the service is located. It is represented in the WCF object model by the EndpointAddress address, which contains a Uniform Resource Identifier (URI) and address properties that include an identity, some Web Services Description Language (WSDL) elements, and a collection of optional headers. The optional headers provide additional detailed addressing information to identify or interact with the endpoint. For more information, see Specifying an Endpoint Address.

  • Binding. The binding specifies how to communicate with the endpoint. The binding specifies how the endpoint communicates with the world, including which transport protocol to use (for example, TCP or HTTP), which encoding to use for the messages (for example, text or binary), and which security requirements are necessary (for example, Secure Sockets Layer [SSL] or SOAP message security). For more information, see Using Bindings to Configure Services and Clients.

  • Service contract. The service contract outlines what functionality the endpoint exposes to the client. A contract specifies the operations that a client can call, the form of the message and the type of input parameters or data required to call the operation, and the kind of processing or response message the client can expect. Three basic types of contracts correspond to basic message exchange patterns (MEPs): datagram (one-way), request/reply, and duplex (bidirectional). The service contract can also employ data and message contracts to require specific data types and message formats when being accessed. For more information about how to define a service contract, see Designing Service Contracts. Note that a client may also be required to implement a service-defined contract, called a callback contract, to receive messages from the service in a duplex MEP. For more information, see Duplex Services.

The endpoint for a service can be specified either imperatively by using code or declaratively through configuration. Defining endpoints in code is usually not practical because the bindings and addresses for a deployed service are typically different from those used while the service is being developed. Generally, it is more practical to define service endpoints using configuration rather than code. Keeping the binding and addressing information out of the code allows them to change without having to recompile and redeploy the application.

When adding a service endpoint that performs impersonation, you must either use one of the AddServiceEndpoint methods or the GetContract method to properly load the contract into a new ServiceDescription object.

Defining Endpoints in Code

The following example illustrates how to specify an endpoint in code with the following:

  • Define a contract for an IEcho type of service that accepts someone's name and echo with the response "Hello <name>!".

  • Implement an Echo service of the type defined by the IEcho contract.

  • Specify an endpoint address of http://localhost:8000/Echo for the service.

  • Configure the Echo service using a WSHttpBinding binding.

Namespace Echo
   // Define the contract for the IEcho service 
   Interface IEcho
   String Hello(string name)

   // Create an Echo service that implements IEcho contract
   Class Echo:IEcho
      Public string Hello(string name)
      Return "Hello" + name + "!";
      static void Main ()
      //Specify the base address for Echo service.
      Uri echoUri = new Uri("http://localhost:8000/");

      //Create a ServiceHost for the Echo service.
      ServiceHost serviceHost = new ServiceHost(typeof(Echo),echoUri);

      // Use a predefined WSHttpBinding to configure the service.
      WSHttpBinding binding = new WSHttpBinding();

      // Add the endpoint for this service to the service host.

      // Open the service host to run it.
The service host is created with a base address and then the rest of the address, relative to the base address, is specified as part of an endpoint. This partitioning of the address allows multiple endpoints to be defined more conveniently for services at a host.

Properties of ServiceDescription in the service application must not be modified subsequent to the OnOpening method on ServiceHostBase. Some members, such as the Credentials property and the AddServiceEndpoint methods on ServiceHostBase and ServiceHost, throw an exception if modified past that point. Others permit you to modify them, but the result is undefined.

Similarly, on the client the ServiceEndpoint values must not be modified after the call to OnOpening on the ChannelFactory. The Credentials property throws an exception if modified past that point. The other client description values can be modified without error, but the result is undefined.

Whether for the service or client, it is recommended that you modify the description prior to calling Open.

Defining Endpoints in Configuration

When creating an application, you often want to defer decisions to the administrator who is deploying the application. For example, there is often no way of knowing in advance what a service address (a URI) will be. Instead of hard-coding an address, it is preferable to allow an administrator to do so after creating a service. This flexibility is accomplished through configuration. For details, see Configuring Windows Communication Foundation Services.

Use the ServiceModel Metadata Utility Tool (Svcutil.exe) with the /config:filename[,filename] switch to quickly create configuration files.

See Also