Microsoft Agent Animations for Peedy Character

[Microsoft Agent is deprecated as of Windows 7, and may be unavailable in subsequent versions of Windows.]

The Microsoft Agent Peedy Character is a copyrighted work of Microsoft Corporation.

Peedy supports the animations listed in the table below. Refer to Programming the Microsoft Agent Server Interface and Programming the Microsoft Agent Control for information on how to call the character's animations.

If accessing these character animations using the HTTP protocol and the control's Get or server's Prepare method, consider how you will download them. Instead of downloading all the animations at once, you may want to retrieve the Showing and Speaking state animations first. This will enable you to display the character quickly and have it speak while bringing down other animations asynchronously. In addition, to ensure that character and animation data load successfully, use the RequestComplete event. If a load request fails, you can retry loading the data or display an appropriate message.

If an animation's Return animation is defined using Exit branches, you do not need to call it explicitly; Agent automatically plays the Return animation before the next animation. However, if a Return animation is listed, you must call the animation using the Play method before another animation to provide a smooth transition. If no Return animation is listed, the animation typically ends without needing a transitional animation.

If accessing these character animations using the HTTP protocol and the control's Get or server's Prepare method, consider how you will download them. Instead of downloading all the animations at once, you may want to retrieve the Showing and Speaking state animations first. This will enable you to display the character quickly and have it speak while bringing down other animations asynchronously. In addition, to ensure that character and animation data load successfully, use the RequestComplete event. If a load request fails, you can retry loading the data or display an appropriate message.

The character file includes sound effects for some animations as noted in the following table. Sound effects play only if this option is enabled in the Microsoft Agent property sheet. You can also disable sound effects in your application.

Animation Return Animation Supports Speaking Sound Effects Assigned to State Description
Acknowledge None No No None Nods head
Alert Yes, using exit branches Yes No Listening Straightens and raises eyebrows
Announce Yes, using exit branches Yes Yes None Paper airplane flies in and unfolds
Blink None No No IdlingLevel1 IdlingLevel2
Blinks eyes
Confused Yes, using exit branches Yes Yes None Eyes spin around
Congratulate Yes, using exit branches Yes Yes None Displays blue ribbon
Decline Yes, using exit branches Yes No None Shakes head
DoMagic1 None Yes Yes None Raises magic wand
DoMagic2 Yes, using exit branches No Yes None Lowers wand, clouds appear
DontRecognize Yes, using exit branches Yes No None Shakes head and holds wing to ear
Explain Yes, using exit branches Yes No None Extends arms to side
GestureDown Yes, using exit branches Yes No GesturingDown Gestures down
GestureLeft Yes, using exit branches Yes No GesturingLeft Gestures left
GestureRight Yes, using exit branches Yes No GesturingRight Gestures right
GestureUp Yes, using exit branches Yes No GesturingUp Gestures up
GetAttention GetAttentionReturn Yes Yes None Jumps up with wings outstretched
GetAttentionContinued GetAttentionReturn Yes Yes None Jumps up with wings outstretched again
GetAttentionReturn None No No None Returns to neutral position
Greet Yes, using exit branches Yes Yes None Bows
Hearing_1 None No No Hearing Tilts head right (*looping animation)
Hearing_2 None No No Hearing Tilts head left (*looping animation)
Hearing_3 None No No Hearing Turns head right then left (*looping animation)
Hide None No Yes Hiding Flies away
Idle1_1 None No No IdlingLevel1 IdlingLevel2
Takes breath
Idle1_2 None No No IdlingLevel1 IdlingLevel2
Glances right and blinks
Idle1_3 None No No IdlingLevel1 IdlingLevel2
Glances left and blinks
Idle1_4 None No No IdlingLevel1 IdlingLevel2
Glances up and blinks
Idle1_5 None No No IdlingLevel1 IdlingLevel2
Glances down and blinks
Idle2_1 Yes, using exit branches No No IdlingLevel2 Puts on sunglasses
Idle2_2 None No Yes IdlingLevel2 Eats a cracker
Idle3_1 None No Yes IdlingLevel3 Yawns
Idle3_2 Yes, using exit branches No Yes IdlingLevel3 Falls asleep (*looping animation)
Idle3_3 Yes, using exit branches No No IdlingLevel3 Listens to music (*looping animation)
LookDownLookDownReturn No No None Looks down
LookDownBlink LookDownReturn No Yes None Blinks looking down
LookDownReturn None No No None Returns to neutral position
LookDownLeft LookDownLeftReturn No No None Looks down left
LookDownLeftBlink LookDownLeftReturn No Yes None Blinks looking down left
LookDownLeftReturn None No No None Returns to neutral position
LookDownRight LookDownRightReturn No No None Looks down right
LookDownRightBlink LookDownRightReturn No Yes None Blinks looking down right
LookDownRightReturn None No No None Returns to neutral position
LookLeft LookLeftReturn Yes No None Looks left
LookLeftBlink LookLeftReturn Yes Yes None Blinks looking left
LookLeftReturn None No No None Returns to neutral position
LookRight LookRightReturn Yes No None Looks right
LookRightBlink LookRightReturn Yes Yes None Blinks looking right
LookRightReturn None No No None Returns to neutral position
LookUp LookUpReturn No No None Looks up
LookUpBlink LookUpReturn No Yes None Blinks looking up
LookUpReturn None No No None Returns to neutral position
LookUpLeft LookUpLeftReturn No No None Looks up left
LookUpLeftBlink LookUpLeftReturn No Yes None Blinks looking up left
LookUpLeftReturn None No No None Returns to neutral position
LookUpRight LookUpRightReturn No No None Looks up right
LookUpRightBlink LookUpRightReturn No Yes None Blinks looking up right
LookUpRightReturn None No No None Returns to neutral position
MoveDown Yes, using exit branches No Yes MovingDown Flies down
MoveLeft Yes, using exit branches No Yes MovingLeft Flies left
MoveRight Yes, using exit branches No Yes MovingRight Flies right
MoveUp Yes, using exit branches No Yes MovingUp Flies up
Pleased Yes, using exit branches Yes No None Smiles
Process None No Yes None Uses calculator
Processing Yes, using exit branches No Yes None Uses calculator (*looping animation)
Read ReadReturn Yes Yes None Opens magazine, reads and looks up
ReadContinued ReadReturn Yes Yes None Reads and looks up
ReadReturn None No Yes None Returns to neutral position
Reading Yes, using Exit branches No Yes None Reads (*looping animation)
RestPose None Yes No Speaking Neutral position
Sad Yes, using exit branches Yes No None Sad expression
Search None No Yes None Reveals telescope and rotates
Searching Yes, using exit branches No Yes None Reveals telescope and rotates (*looping animation)
Show None No Yes Showing Flies in
StartListening Yes, using exit branches Yes No None Puts hand to ear
StopListening Yes, using exit branches Yes No None Puts hands to ears
Suggest Yes, using exit branches Yes Yes None Displays light bulb
Surprised Yes, using exit branches Yes Yes None Looks surprised
Think Yes, using exit branches Yes No None Looks up with wing on face
Thinking None No No None Looks up with wing on face (*looping animation)
Uncertain Yes, using exit branches Yes No None Leans to right and shrugs
Wave Yes, using exit branches Yes No None Waves
Write WriteReturn Yes Yes None Takes out pencil and pad, writes and looks up
WriteContinued WriteReturn Yes Yes None Writes and looks up
WriteReturn None No No None Returns to neutral position
Writing Yes, using Exit branches No Yes None Takes out pencil and pad, writes (*looping animation)

* If you play a looping animation, you must use Stop to clear it before other animations in the character's queue will play.