Using Waitable Timer Objects
The following example creates a timer that will be signaled after a 10 second delay. First, the code uses the CreateWaitableTimer function to create a waitable timer object. Then it uses the SetWaitableTimer function to set the timer. The code uses the WaitForSingleObject function to determine when the timer has been signaled.
#include <windows.h> #include <stdio.h> int main() { HANDLE hTimer = NULL; LARGE_INTEGER liDueTime; liDueTime.QuadPart = -100000000LL; // Create an unnamed waitable timer. hTimer = CreateWaitableTimer(NULL, TRUE, NULL); if (NULL == hTimer) { printf("CreateWaitableTimer failed (%d)\n", GetLastError()); return 1; } printf("Waiting for 10 seconds...\n"); // Set a timer to wait for 10 seconds. if (!SetWaitableTimer(hTimer, &liDueTime, 0, NULL, NULL, 0)) { printf("SetWaitableTimer failed (%d)\n", GetLastError()); return 2; } // Wait for the timer. if (WaitForSingleObject(hTimer, INFINITE) != WAIT_OBJECT_0) printf("WaitForSingleObject failed (%d)\n", GetLastError()); else printf("Timer was signaled.\n"); return 0; }
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