Creates or opens a named or unnamed event object.
To specify an access mask for the object, use the CreateEventEx function.
HANDLE WINAPI CreateEvent( _In_opt_ LPSECURITY_ATTRIBUTES lpEventAttributes, _In_ BOOL bManualReset, _In_ BOOL bInitialState, _In_opt_ LPCTSTR lpName );
- lpEventAttributes [in, optional]
A pointer to a SECURITY_ATTRIBUTES structure. If this parameter is NULL, the handle cannot be inherited by child processes.
The lpSecurityDescriptor member of the structure specifies a security descriptor for the new event. If lpEventAttributes is NULL, the event gets a default security descriptor. The ACLs in the default security descriptor for an event come from the primary or impersonation token of the creator.
- bManualReset [in]
If this parameter is TRUE, the function creates a manual-reset event object, which requires the use of the ResetEvent function to set the event state to nonsignaled. If this parameter is FALSE, the function creates an auto-reset event object, and system automatically resets the event state to nonsignaled after a single waiting thread has been released.
- bInitialState [in]
If this parameter is TRUE, the initial state of the event object is signaled; otherwise, it is nonsignaled.
- lpName [in, optional]
The name of the event object. The name is limited to MAX_PATH characters. Name comparison is case sensitive.
If lpName matches the name of an existing named event object, this function requests the EVENT_ALL_ACCESS access right. In this case, the bManualReset and bInitialState parameters are ignored because they have already been set by the creating process. If the lpEventAttributes parameter is not NULL, it determines whether the handle can be inherited, but its security-descriptor member is ignored.
If lpName is NULL, the event object is created without a name.
If lpName matches the name of another kind of object in the same namespace (such as an existing semaphore, mutex, waitable timer, job, or file-mapping object), the function fails and the GetLastError function returns ERROR_INVALID_HANDLE. This occurs because these objects share the same namespace.
The name can have a "Global\" or "Local\" prefix to explicitly create the object in the global or session namespace. The remainder of the name can contain any character except the backslash character (\). For more information, see Kernel Object Namespaces. Fast user switching is implemented using Terminal Services sessions. Kernel object names must follow the guidelines outlined for Terminal Services so that applications can support multiple users.
The object can be created in a private namespace. For more information, see Object Namespaces.
If the function succeeds, the return value is a handle to the event object. If the named event object existed before the function call, the function returns a handle to the existing object and GetLastError returns ERROR_ALREADY_EXISTS.
If the function fails, the return value is NULL. To get extended error information, call GetLastError.
The handle returned by CreateEvent has the EVENT_ALL_ACCESS access right; it can be used in any function that requires a handle to an event object, provided that the caller has been granted access. If an event is created from a service or a thread that is impersonating a different user, you can either apply a security descriptor to the event when you create it, or change the default security descriptor for the creating process by changing its default DACL. For more information, see Synchronization Object Security and Access Rights.
Any thread of the calling process can specify the event-object handle in a call to one of the wait functions. The single-object wait functions return when the state of the specified object is signaled. The multiple-object wait functions can be instructed to return either when any one or when all of the specified objects are signaled. When a wait function returns, the waiting thread is released to continue its execution.
The initial state of the event object is specified by the bInitialState parameter. Use the SetEvent function to set the state of an event object to signaled. Use the ResetEvent function to reset the state of an event object to nonsignaled.
When the state of a manual-reset event object is signaled, it remains signaled until it is explicitly reset to nonsignaled by the ResetEvent function. Any number of waiting threads, or threads that subsequently begin wait operations for the specified event object, can be released while the object's state is signaled.
When the state of an auto-reset event object is signaled, it remains signaled until a single waiting thread is released; the system then automatically resets the state to nonsignaled. If no threads are waiting, the event object's state remains signaled.
Multiple processes can have handles of the same event object, enabling use of the object for interprocess synchronization. The following object-sharing mechanisms are available:
- A child process created by the CreateProcess function can inherit a handle to an event object if the lpEventAttributes parameter of CreateEvent enabled inheritance.
- A process can specify the event-object handle in a call to the DuplicateHandle function to create a duplicate handle that can be used by another process.
- A process can specify the name of an event object in a call to the OpenEvent or CreateEvent function.
Use the CloseHandle function to close the handle. The system closes the handle automatically when the process terminates. The event object is destroyed when its last handle has been closed.
For an example that uses CreateEvent, see Using Event Objects.
Minimum supported client
|Windows XP [desktop apps | Windows Store apps]|
Minimum supported server
|Windows Server 2003 [desktop apps | Windows Store apps]|
Unicode and ANSI names
|CreateEventW (Unicode) and CreateEventA (ANSI)|
- Event Objects
- Object Names
- Synchronization Functions