NtGdiDdDestroyD3DBuffer function

[This function is subject to change with each operating system revision. Instead, use the DirectDraw and Microsoft Direct3DAPIs; these APIs insulate applications from such operating system changes, and hide many other difficulties involved in interacting directly with display drivers.]

Destroys a previously allocated kernel-mode Microsoft DirectDraw surface object that was created with the dwCaps member of the DDSCAPS structure set to DDSCAPS_EXECUTEBUFFER.


  _In_ HANDLE hSurface


hSurface [in]

Handle to a DD_DESTROYSURFACEDATA structure that contains the information needed to destroy a Direct3D command or vertex buffer.

Return value

NtGdiDdDestroyD3DBuffer returns one of the following callback codes.

Return codeDescription

The driver has performed the operation and returned a valid return code for that operation. If this code is DD_OK, DirectDraw or Direct3D proceeds with the function. Otherwise, DirectDraw or Direct3D returns the error code provided by the driver and aborts the function.


The driver has no comment on the requested operation. If the driver is required to have implemented a particular callback, DirectDraw or Direct3D reports an error condition. Otherwise, DirectDraw or Direct3D handles the operation as if the driver callback had not been defined by executing the DirectDraw or Direct3D device-independent implementation.



Minimum supported client

Windows 2000 Professional [desktop apps only]

Minimum supported server

Windows 2000 Server [desktop apps only]



See also

Graphics Low Level Client Support