NtGdiD3DValidateTextureStageState function

[This function is subject to change with each operating system revision. Instead, use the Microsoft DirectDraw and Microsoft Direct3DAPIs; these APIs insulate applications from such operating system changes, and hide many other difficulties involved in interacting directly with display drivers.]

Returns the number of passes where the hardware can perform the blending operations specified in the current state.

Syntax


DWORD APIENTRY NtGdiD3DValidateTextureStageState(
  _Inout_ LPD3DNTHAL_VALIDATETEXTURESTAGESTATEDATA pData
);

Parameters

pData [in, out]

Pointer to a D3DNTHAL_VALIDATETEXTURESTAGESTATEDATA structure that contains the information required for the driver to determine and return the number of passes required to perform the blending operations.

Return value

NtGdiD3DValidateTextureStageState returns one of the following callback codes.

Return codeDescription
DDHAL_DRIVER_HANDLED

The driver has performed the operation and returned a valid return code for that operation. If this code is DD_OK, DirectDraw or Direct3D proceeds with the function. Otherwise, DirectDraw or Direct3D returns the error code provided by the driver and aborts the function.

DDHAL_DRIVER_NOTHANDLED

The driver has no comment on the requested operation. If the driver is required to have implemented a particular callback, DirectDraw or Direct3D reports an error condition. Otherwise, DirectDraw or Direct3D handles the operation as if the driver callback had not been defined by executing the DirectDraw or Direct3D device-independent implementation.

 

Requirements

Minimum supported client

Windows 2000 Professional [desktop apps only]

Minimum supported server

Windows 2000 Server [desktop apps only]

Header

Ntgdi.h

See also

Graphics Low Level Client Support

 

 

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