LoadMenu function
Loads the specified menu resource from the executable (.exe) file associated with an application instance.
Syntax
HMENU WINAPI LoadMenu( _In_opt_ HINSTANCE hInstance, _In_ LPCTSTR lpMenuName );
Parameters
- hInstance [in, optional]
-
Type: HINSTANCE
A handle to the module containing the menu resource to be loaded.
- lpMenuName [in]
-
Type: LPCTSTR
The name of the menu resource. Alternatively, this parameter can consist of the resource identifier in the low-order word and zero in the high-order word. To create this value, use the MAKEINTRESOURCE macro.
Return value
Type: HMENU
If the function succeeds, the return value is a handle to the menu resource.
If the function fails, the return value is NULL. To get extended error information, call GetLastError.
Remarks
The DestroyMenu function is used, before an application closes, to destroy the menu and free memory that the loaded menu occupied.
Examples
For an example, see Displaying a Shortcut Menu
Requirements
|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
|---|---|
|
Minimum supported server |
Windows 2000 Server [desktop apps only] |
|
Header |
|
|
Library |
|
|
DLL |
|
|
Unicode and ANSI names |
LoadMenuW (Unicode) and LoadMenuA (ANSI) |
See also
- Reference
- LoadMenuIndirect
- MAKEINTRESOURCE
- Conceptual
- Menus