A caret is a blinking line, block, or bitmap in the client area of a window. The caret typically indicates the place at which text or graphics will be inserted.
The following illustration shows some common variations in the appearance of the caret.
Applications can create a caret, change its blink time, and display, hide, or relocate the caret.
Code samples that show how to perform tasks related to carets.
Contains the API reference.
Creates a new shape for the system caret and assigns ownership of the caret to the specified window. The caret shape can be a line, a block, or a bitmap.
Destroys the caret's current shape, frees the caret from the window, and removes the caret from the screen.
Retrieves the time required to invert the caret's pixels. The user can set this value.
Copies the caret's position to the specified POINT structure.
Removes the caret from the screen. Hiding a caret does not destroy its current shape or invalidate the insertion point.
Sets the caret blink time to the specified number of milliseconds. The blink time is the elapsed time, in milliseconds, required to invert the caret's pixels.
Moves the caret to the specified coordinates. If the window that owns the caret was created with the CS_OWNDC class style, then the specified coordinates are subject to the mapping mode of the device context associated with that window.
Makes the caret visible on the screen at the caret's current position. When the caret becomes visible, it begins flashing automatically.