Interactively controls a Clock.
Assembly: PresentationCore (in PresentationCore.dll)
Thetype exposes the following members.
|Begin||Sets the target Clock to begin at the next tick.|
|CheckAccess||Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)|
|Equals(Object)||Determines whether the specified object is equal to the current object. (Inherited from Object.)|
|GetHashCode||Serves as the default hash function. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|Pause||Stops the target Clock from progressing.|
|Remove||Removes the Clock associated with this from the properties it animates. The clock and its child clocks will no longer affect these properties.|
|Resume||Enables a Clock that was previously paused to resume progressing.|
|Seek||Seeks the target Clock by the specified amount when the next tick occurs. If the target clock is stopped, seeking makes it active again.|
|SeekAlignedToLastTick||Seeks the target Clock by the specified amount immediately. If the target clock is stopped, seeking makes it active again.|
|SkipToFill||Advances the current time of the target Clock to the end of its active period.|
|Stop||Stops the target Clock.|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
|VerifyAccess||Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.)|
Use a to interactively begin, pause, resume, seek, skip, stop, and remove a Clock. You can only interactively control root-level clocks.