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Begin Method

Storyboard.Begin Method

Initiates the set of animations associated with this Storyboard.

Name Description
Storyboard.Begin (FrameworkContentElement) Applies the animations associated with this Storyboard to their targets and initiates them.
Storyboard.Begin (FrameworkElement) Applies the animations associated with this Storyboard to their targets and initiates them.
Storyboard.Begin (FrameworkContentElement, Boolean) Applies the animations associated with this Storyboard to their targets and initiates them.
Storyboard.Begin (FrameworkContentElement, HandoffBehavior) Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.
Storyboard.Begin (FrameworkElement, Boolean) Applies the animations associated with this Storyboard to their targets and initiates them.
Storyboard.Begin (FrameworkElement, FrameworkTemplate) Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.
Storyboard.Begin (FrameworkElement, HandoffBehavior) Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.
Storyboard.Begin (FrameworkContentElement, HandoffBehavior, Boolean) Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.
Storyboard.Begin (FrameworkElement, FrameworkTemplate, Boolean) Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.
Storyboard.Begin (FrameworkElement, FrameworkTemplate, HandoffBehavior) Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.
Storyboard.Begin (FrameworkElement, HandoffBehavior, Boolean) Applies the animations associated with this Storyboard to their targets and initiates them.
Storyboard.Begin (FrameworkElement, FrameworkTemplate, HandoffBehavior, Boolean) Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.

A storyboard can be paused, resumed, seeked, stopped, and removed if it is made controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. See How to: Control a Storyboard After It Starts for an example.

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