Storyboard.Resume Method (FrameworkContentElement)


Resumes the Clock that was created for this Storyboard.

Namespace:   System.Windows.Media.Animation
Assembly:  PresentationFramework (in PresentationFramework.dll)

Public Sub Resume (
	containingObject As FrameworkContentElement


Type: System.Windows.FrameworkContentElement

The object specified when the Begin method was called. This object contains the Clock objects that were created for this storyboard and its children.

Resuming a storyboard that is not paused has no effect.

To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

Seeking a paused storyboard does not resume it. The only way to resume a paused storyboard is to use the Resume method. Calling the Begin method after the storyboard has started replaces the old storyboard, which has the appearance of resuming it.

Resuming a paused a storyboard's clock triggers the CurrentGlobalSpeedInvalidated event.

The following example uses a controllable storyboard to animate a TextEffect. The TextEffect is contained within a FrameworkContentElement's name scope.

'    This example shows how to control
'    a storyboard after it has started.

Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents

Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
	Public Class FrameworkContentElementControlStoryboardExample
		Inherits FlowDocument

		Private myStoryboard As Storyboard

		Public Sub New()

			' Create a name scope for the document.
			NameScope.SetNameScope(Me, New NameScope())
			Me.Background = Brushes.White

			' Create a run of text.
			Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")

			' Create a TextEffect
			Dim animatedSpecialEffect As New TextEffect()
			animatedSpecialEffect.Foreground = Brushes.OrangeRed
			animatedSpecialEffect.PositionStart = 0
			animatedSpecialEffect.PositionCount = 0

			' Assign the TextEffect a name by 
			' registering it with the page, so that
			' it can be targeted by storyboard
			' animations            
			Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)

			' Apply the text effect to the run.
			theText.TextEffects = New TextEffectCollection()

			' Create a paragraph to contain the run.
			Dim animatedParagraph As New Paragraph(theText)
			animatedParagraph.Background = Brushes.LightGray
			animatedParagraph.Padding = New Thickness(20)

			Dim controlsContainer As New BlockUIContainer()

			' Create an animation and a storyboard to animate the
			' text effect.
			Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
			Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
			Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
			myStoryboard = New Storyboard()

			' Create some buttons to control the storyboard
			' and a panel to contain them.
			Dim buttonPanel As New StackPanel()
			buttonPanel.Orientation = Orientation.Vertical
			Dim beginButton As New Button()
			beginButton.Content = "Begin"
			AddHandler beginButton.Click, AddressOf beginButton_Clicked
			Dim pauseButton As New Button()
			pauseButton.Content = "Pause"
			AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
			Dim resumeButton As New Button()
			resumeButton.Content = "Resume"
			AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
			Dim skipToFillButton As New Button()
			skipToFillButton.Content = "Skip to Fill"
			AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
			Dim setSpeedRatioButton As New Button()
			setSpeedRatioButton.Content = "Triple Speed"
			AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
			Dim stopButton As New Button()
			stopButton.Content = "Stop"
			AddHandler stopButton.Click, AddressOf stopButton_Clicked
			Dim removeButton As New Button()
			removeButton.Content = "Remove"
			AddHandler removeButton.Click, AddressOf removeButton_Clicked

			controlsContainer.Child = buttonPanel

		End Sub

		' Begins the storyboard.
		Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Specifying "true" as the second Begin parameter
			' makes this storyboard controllable.
			myStoryboard.Begin(Me, True)

		End Sub

		' Pauses the storyboard.
		Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)

		End Sub

		' Resumes the storyboard.
		Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)

		End Sub

		' Advances the storyboard to its fill period.
		Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)

		End Sub

		' Updates the storyboard's speed.
		Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
			' Makes the storyboard progress three times as fast as normal.
			myStoryboard.SetSpeedRatio(Me, 3)

		End Sub

		' Stops the storyboard.
		Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)

		End Sub

		' Removes the storyboard.
		Private Sub removeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)

		End Sub

	End Class
End Namespace

.NET Framework
Available since 3.0
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