Storyboard::Resume Method (FrameworkContentElement^)


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Resumes the Clock that was created for this Storyboard.

Namespace:   System.Windows.Media.Animation
Assembly:  PresentationFramework (in PresentationFramework.dll)

void Resume(
	FrameworkContentElement^ containingObject


Type: System.Windows::FrameworkContentElement^

The object specified when the Begin method was called. This object contains the Clock objects that were created for this storyboard and its children.

Resuming a storyboard that is not paused has no effect.

To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

Seeking a paused storyboard does not resume it. The only way to resume a paused storyboard is to use the Resume method. Calling the Begin method after the storyboard has started replaces the old storyboard, which has the appearance of resuming it.

Resuming a paused a storyboard's clock triggers the CurrentGlobalSpeedInvalidated event.

The following example uses a controllable storyboard to animate a TextEffect. The TextEffect is contained within a FrameworkContentElement's name scope.

No code example is currently available or this language may not be supported.

.NET Framework
Available since 3.0
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