Storyboard::Begin Method (FrameworkElement^, FrameworkTemplate^, Boolean)
Applies the animations associated with this Storyboard to their targets within the specified template and initiates them.
Assembly: PresentationFramework (in PresentationFramework.dll)
public: void Begin( FrameworkElement^ containingObject, FrameworkTemplate^ frameworkTemplate, bool isControllable )
Parameters
- containingObject
-
Type:
System.Windows::FrameworkElement^
The object to which the specified frameworkTemplate has been applied. Animations without a TargetName are applied to containingObject.
- frameworkTemplate
-
Type:
System.Windows::FrameworkTemplate^
The template to animate.
- isControllable
-
Type:
System::Boolean
true if the storyboard should be interactively controllable; otherwise, false.
If the targeted properties are already animated, they are replaced using the SnapshotAndReplace handoff behavior.
To interactively control this storyboard, you must specify the same containingObject when calling the interactive methods that you used to begin the storyboard
When this method is called, Clock objects are created for the storyboard and any timelines it contains. These clocks are stored with containingObject.
Beginning a storyboard triggers the CurrentStateInvalidated and CurrentGlobalSpeedInvalidated events.
Available since 3.0