Storyboard::Begin Method (FrameworkElement^, Boolean)
Applies the animations associated with this Storyboard to their targets and initiates them.
Assembly: PresentationFramework (in PresentationFramework.dll)
An object contained within the same name scope as the targets of this storyboard's animations. Animations without a TargetName are applied to containingObject.
true if the storyboard should be interactively controllable; otherwise, false.
If the targeted properties are already animated, they are replaced using the SnapshotAndReplace handoff behavior.
To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard
When this method is called, Clock objects are created for the storyboard and any timelines it contains. These clocks are stored with containingObject.
Available since 3.0