Vector3D.Subtract Method (Vector3D, Vector3D)

 

Subtracts a Vector3D structure from a Vector3D structure.

Namespace:   System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static Vector3D Subtract(
	Vector3D vector1,
	Vector3D vector2
)

Parameters

vector1
Type: System.Windows.Media.Media3D.Vector3D

The Vector3D structure to be subtracted from.

vector2
Type: System.Windows.Media.Media3D.Vector3D

The Vector3D structure to subtract from vector1.

Return Value

Type: System.Windows.Media.Media3D.Vector3D

The result of subtracting vector2 from vector1.

The following example shows how to subtract a Vector3D structure from a Vector3D structure.

// Subtracts a Vector3D from a Vector3D using the static Subtract method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Subtract(vector1, vector2);
                  // vector Result is equal to (-25, -40, -40)

.NET Framework
Available since 3.0
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